9/3/2023 0 Comments Sonic 1 8 bit sprites![]() ![]() ![]() In order to provide the memory needed to quickly swap in and out the sprite data for the very fast scrolling, the REU or Ram Expansion Unit had to be leveraged. This version of the game is based on the one we otherwise have seen on Sega’s 8 bit systems, but pulling this off on the C64 appears to not have been an easy task. It may not seem like much of a feat considering how many different platforms we can now enjoy the fast blue hedgehog on, but the C64 features a CPU clocked at about 1 MHz and 64 KB of memory – which isn’t much to work on for a game as complex, or above all as fast, as Sonic. Sid using some clever hardware expansions and tricks, this very fast scrolling game is something that didn’t seem possible on hardware of this age. Sonic the Hedgehog may be forever mostly associated with the Sega Genesis or Megadrive depending on your region, but there is now a new way to play this classic and that’s on the Commodore 64! Developed by Mr. ![]()
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